AasimarCR 1/2

Usually good (any) Medium Outsider (Native)

Init +4; Senses darkvision 60 ft.; Listen +3, Spot +3

Languages

AC 16, touch 10, flat-footed 16
(+4 scale mail, +2 heavy shield)

hp 5 (1 HD)

Resist acid 5, cold 5, electricity 5

Fort +3, Ref +0, Will +0

Speed 20 ft.,

Melee Longsword +2 (1d8+1/19-20)

Ranged Light crossbow +1 (1d8/19-20)

Space 5 ft.; Reach 5 ft.

Base Atk +1; Grp +2

Special Actions daylight

Abilities Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10

Feats Improved Initiative

Skills Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3

Advancement By character class

Level adjustment +1

Daylight (Sp) An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.

Skills An aasimar has a +2 racial bonus on Spot and Listen checks.