Aasimar | CR 1/2 |
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Usually good (any) Medium Outsider (Native) Init +4; Senses darkvision 60 ft.; Listen +3, Spot +3 Languages — |
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AC 16, touch 10, flat-footed 16 hp 5 (1 HD) Resist acid 5, cold 5, electricity 5 Fort +3, Ref +0, Will +0 |
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Speed 20 ft., Melee Longsword +2 (1d8+1/19-20) Ranged Light crossbow +1 (1d8/19-20) Space 5 ft.; Reach 5 ft. Base Atk +1; Grp +2 Special Actions daylight |
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Abilities Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10 Feats Improved Initiative Skills Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3 Advancement By character class Level adjustment +1 |
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Daylight (Sp) An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.
Skills An aasimar has a +2 racial bonus on Spot and Listen checks. |