Allip | CR 3 |
---|---|
Always NE Medium Undead (Incorporeal) Init +5; Senses darkvision 60 ft.; Listen +7, Spot +7 Aura babble Languages — |
|
AC 15, touch 15, flat-footed 14 hp 26 (4 HD) Fort +1, Ref +4, Will +4 |
|
Speed fly 30 ft. (perfect) Melee Incorporeal touch +3 (1d4 Wisdom drain) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp − |
|
Abilities Str -, Dex 12, Con -, Int 11, Wis 11, Cha 18 SQ madness, incorporeal traits, +2 turn resistance, undead traits Feats Improved Initiative, Lightning Reflexes Skills Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 (+2 following tracks) Advancement 5-12 HD (Medium) |
|
Babble (Su) An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect. Creatures that successfully save cannot be affected by the same allip's babble for 24 hours. The save DC is Charisma-based.
Madness (Su) Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.
Wisdom Drain (Su) An allip causes 1d4 points of Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points. |