AnnisCR 6

Usually CE Large Monstrous Humanoid

Init +1; Senses darkvision 60 ft.; Listen +10, Spot +10

Languages Common, Giant

AC 20, touch 10, flat-footed 19
(−1 size, +1 Dex, +10 natural)

hp 45 (7 HD); DR 2/bludgeoning

SR 19

Fort +6, Ref +6, Will +6

Speed 40 ft.,

Melee 2 claws +13 (1d6+7) and bite +8 (1d6+3)

Space 10 ft.; Reach 10 ft.

Base Atk +7; Grp +18

Atk Options Blind-Fight, improved grab, rake 1d6+7, rend 2d6+10

Spell-like Abilities (CL 8):

3/day—disguise self, fog cloud

Abilities Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10

Feats Alertness, Blind-Fight, Great Fortitude

Skills Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10

Advancement By character class

Improved Grab (Ex) To use this ability, an annis must hit a Large or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Rake (Ex) Attack bonus +13 melee, damage 1d6+7. An annis can attack a grappled foe with both claws at no penalty.

Rend (Ex) An annis that hits with both claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage.