Average XornCR 6

Usually N Medium Outsider (Extraplanar, Earth)

Init +0; Senses all-around vision, darkvision 60 ft., tremorsense 60 ft.; Listen +10, Spot +10

Languages Common, Terran

AC 24, touch 10, flat-footed 24
(+14 natural)

hp 48 (7 HD); DR 5/bludgeoning

Immune cold, fire

Resist electricity 10

Fort +7, Ref +5, Will +5

Speed 20 ft., burrow 20 ft.

Melee Bite +10 (4d6+3) and 3 claws +8 (1d4+1)

Space 5 ft.; Reach 5 ft.

Base Atk +; Grp +

Atk Options Power Attack, Cleave

Abilities Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10

SQ earth glide

Feats Multiattack, Power Attack, Toughness, Cleave

Skills Hide +10, Intimidate +10, Knowledge (dungeoneering) +10, Listen +10, Move Silently +10, Search +10, Spot +10, Survival +10 (+12 following tracks or underground)

Advancement 8-14 HD (Medium)

All-Around Vision (Ex) A xorn's symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can't be flanked.

Earth Glide (Ex) A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.