Average Xorn | CR 6 |
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Usually N Medium Outsider (Extraplanar, Earth) Init +0; Senses all-around vision, darkvision 60 ft., tremorsense 60 ft.; Listen +10, Spot +10 Languages Common, Terran |
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AC 24, touch 10, flat-footed 24 hp 48 (7 HD); DR 5/bludgeoning Immune cold, fire Resist electricity 10 Fort +7, Ref +5, Will +5 |
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Speed 20 ft., burrow 20 ft. Melee Bite +10 (4d6+3) and 3 claws +8 (1d4+1) Space 5 ft.; Reach 5 ft. Base Atk +; Grp + Atk Options Power Attack, Cleave |
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Abilities Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10 SQ earth glide Feats Multiattack, Power Attack, Toughness, Cleave Skills Hide +10, Intimidate +10, Knowledge (dungeoneering) +10, Listen +10, Move Silently +10, Search +10, Spot +10, Survival +10 (+12 following tracks or underground) Advancement 8-14 HD (Medium) |
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All-Around Vision (Ex) A xorn's symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can't be flanked.
Earth Glide (Ex) A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. |