Balor | CR 20 |
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Always CE Large Outsider (Chaotic, Extraplanar, Evil) Init +11; Senses darkvision 60 ft., true seeing; Listen +38, Spot +38 Aura flaming body Languages Abyssal, Celestial, Draconic; telepathy 100 ft. |
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AC 35, touch 16, flat-footed 28 hp 290 (20 HD); DR 15/cold iron and good Immune electricity, fire, poison Resist acid 10, cold 10; SR 28 Fort +22, Ref +19, Will +19 |
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Speed 40 ft., fly 90 ft. (good) Melee +1 vorpal longsword +31/+26/+21/+16 (2d6+8/19-20) and +1 flaming whip +30/+25 (1d4+4 plus 1d6 fire plus entangle); or Melee 2 slams +31 (1d10+7) Space 10 ft.; Reach 10 ft. (20 ft. with +1 flaming whip) Base Atk +20; Grp +36 Atk Options Cleave, Power Attack Special Actions summon demon Spell-like Abilities (CL 20): At will—blasphemy (DC 25), dominate monster (DC 27), greater dispel magic, greater teleport (self plus 50 pounds of objects only), insanity (DC 25), power word stun, telekinesis (DC 23), unholy aura (DC 26) 1/day—fire storm (DC 26), implosion (DC 27) The save DCs are Charisma-based |
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Abilities Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26 SQ death throes Feats Cleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword) Skills Bluff +31, Concentration +33, Diplomacy +35, Disguise +8 (+10 acting), Hide +26, Intimidate +33, Knowledge (any two) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30 (+32 scrolls), Spot +38, Survival +7 (+9 following tracks), Use Magic Device +31 (+33 scrolls) Advancement 21-30 HD (Large); 31-60 HD (Huge) |
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Death Throes (Ex) When killed, a balor explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet (Reflex DC 30 half ). This explosion automatically destroys any weapons the balor is holding. The save DC is Constitution-based.
Entangle (Ex) A balor's +1 flaming whip entangles foes much like an attack with a net. The whip has 20 hit points. The whip needs no folding. If it hits, the target and the balor immediately make opposed Strength checks; if the balor wins, it drags the target against its flaming body (see below). The target remains anchored against the balor's body until it escapes the whip.
Flaming Body (Su) The body of a balor is wreathed in flame. Anyone grappling a balor takes 6d6 points of fire damage each round.
Summon Demon (Sp) Once per day a balor can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. This ability is the equivalent of a 9th-level spell.
True Seeing (Su) Balors have a continuous true seeing ability, as the spell (caster level 20th).
Vorpal Sword (Su) Every balor carries a +1 vorpal longsword that looks like a flame or a bolt of lightning.
Skills Balors have a +8 racial bonus on Listen and Spot checks. |