Bebilith | CR 10 |
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Always CE Huge Outsider (Chaotic, Extraplanar, Evil) Init +5; Senses darkvision 60 ft., scent; Listen +16, Spot +16 Languages Abyssal; telepathy 100 ft. |
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AC 22, touch 9, flat-footed 21 hp 150 (12 HD); DR 10/good Fort +16, Ref +9, Will +9 |
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Speed 40 ft., climb 20 ft. Melee Bite +19 (2d6+9 plus poison) and 2 claws +14 (2d4+4) Ranged Web +11 (entangle) Space 15 ft.; Reach 10 ft. Base Atk +12; Grp +29 Atk Options Cleave, Improved Grapple, Power Attack, rend armor Special Actions web, plane shift |
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Abilities Str 28, Dex 12, Con 26, Int 11, Wis 13, Cha 13 Feats Cleave, Improved Initiative, Improved Grapple, Power Attack, Track Skills Climb +24, Diplomacy +3, Hide +16, Jump +28, Listen +16, Move Silently +16, Search +15, Sense Motive +16, Spot +16, Survival +1 (+3 following tracks) Advancement 13-18 HD (Huge); 19-36 HD (Gargantuan) |
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Plane Shift (Su) This ability affects only the bebilith. It is otherwise similar to the spell (caster level 12th).
Poison (Ex) Injury, Fortitude DC 24, initial damage 1d6 Con, secondary damage 2d6 Con. Bebilith venom is highly perishable, losing its potency and becoming inert, foul-smelling goo almost as soon as it comes into contact with air. The save DC is Constitution-based.
Rend Armor (Ex) If a bebilith hits with both claw attacks, it pulls apart any armor worn by its foe. This attack deals 4d6+18 points of damage to the opponent's armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.
Web (Ex) A bebilith can throw a web up to four times per day. This is similar to an attack with a net but has a maximum range of 30 feet, with a range increment of 10 feet. This attack is effective against targets of up to Gargantuan size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a DC 24 Escape Artist check or burst the web with a DC 24 Strength check. The check DCs are Constitution-based. The web has 14 hit points and hardness 0. There is a 75% chance that the webbing will not burn if any sort of fire is applied to it (check each round).
Skills A bebilith has mottled coloration that gives it a +8 racial bonus on Hide checks. |