Black Dragon, AdultCR 11

Always CE Large Dragon (Water)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +25, Spot +25

Aura frightful presence (DC 20)

Languages Draconic

AC 27, touch 9, flat-footed 27
(−1 size, +18 natural)

hp 199 (19 HD); DR 5/magic

Immune acid, sleep, paralysis

SR 18

Fort +15, Ref +11, Will +12

Speed 60 ft., fly 150 ft. (poor), swim 60 ft.

Melee Bite +25 (2d6+6) and 2 Claws +23 (1d8+3) and 2 Wings +22 (1d6+3) and Tail Slap +22 (1d8+9)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Base Atk +19; Grp +29

Special Actions breath weapon (80 ft. line of acid 12d4, DC 23), corrupt water

Spell-like Abilities (CL 6):

3/day—darkness (radius 60 ft.)

Typical Sorcerer Spells Known (CL 3):

0 (6/day)—arcane mark, daze, detect magic, ray of frost, resistance

1 (6/day)—mage armor, protection from good, shield

Abilities Str 23, Dex 10, Con 19, Int 12, Wis 13, Cha 12

SQ water breathing

Feats Alertness, Empower Spell, Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Skills Concentration +12, Diplomacy +8, Escape Artist +7, Hide +3, Intimidate +9, Knowledge (any 1) +23, Listen +25, Move Silently +7, Search +23, Sense Motive +9, Spot +25, Swim +13, Use Magic Device +8

Advancement 20-21 HD (Large)

Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Breath Weapon (Su) A black dragon has one type of breath weapon, a line of acid.

Corrupt Water (Sp) Once per day the dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC 20) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is 180 feet.

Frightful Presence (Ex) The dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 180 feet are subject to the effect if they have 18 or fewer HD. A potentially affected creature that succeeds on a Will save (DC 20) remains immune to that dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Water Breathing (Ex) A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Skills Hide, Move Silently, and Swim are considered class skills for black dragons.