Black Dragon, AncientCR 19

Always CE Huge Dragon (Water)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +39, Spot +39

Aura frightful presence (DC 28)

Languages Draconic

AC 38, touch 8, flat-footed 38
(−2 size, +30 natural)

hp 387 (31 HD); DR 15/magic

Immune acid, sleep, paralysis

SR 25

Fort +23, Ref +17, Will +20

Speed 60 ft., fly 150 ft. (poor), swim 60 ft.

Melee Bite +41 (2d8+11) and 2 Claws +39 (2d6+5) and 2 Wings +38 (1d8+5) and Tail Slap +38 (2d6+16)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Base Atk +31; Grp +50

Special Actions Snatch, breath weapon (100 ft. line of acid 20d4, DC 31), crush 2d8+16 (DC 31), corrupt water

Spell-like Abilities (CL 11):

3/day—darkness (radius 100 ft.), insect plague

1/day—plant growth

Typical Sorcerer Spells Known (CL 11):

0 (6/day)—arcane mark, daze, dancing lights, detect magic, ghost sound, mage hand, ray of frost, read magic, resistance

1 (7/day)—alarm, mage armor, magic missile, protection from good, shield

2 (7/day)—darkness, invisibility, melf's acid arrow, shatter, summon swarm

3 (7/day)—hold person, dispel magic, protection from energy, slow

4 (6/day)—contagion, crushing despair, shout

5 (4/day)—cloudkill, transmute rock to mud

Abilities Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16

SQ water breathing

Feats Alertness, Empower Spell, Flyby Attack, Multiattack, Improved Initiative, Multiattack, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Skills Concentration +24, Diplomacy +21, Escape Artist +18, Hide +9, Intimidate +21, Knowledge (any 2) +37, Listen +39, Move Silently +17, Search +37, Sense Motive +21, Spot +39, Swim +28, Use Magic Device +20

Advancement 32-33 HD (Huge)

Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Breath Weapon (Su) A black dragon has one type of breath weapon, a line of acid.

Corrupt Water (Sp) Once per day the dragon can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon's frightful presence.

Crush (Ex) This special attack allows a flying or jumping dragon to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents of Small size or smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed on a Reflex save (DC 31) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.

Frightful Presence (Ex) The dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 300 feet are subject to the effect if they have 30 or fewer HD. A potentially affected creature that succeeds on a Will save (DC 28) remains immune to that dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Water Breathing (Ex) A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Skills Hide, Move Silently, and Swim are considered class skills for black dragons.