Blue Dragon, JuvenileCR 8

Always LE Large Dragon (Earth)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +22, Spot +22

Languages Draconic

AC 23, touch 9, flat-footed 23
(−1 size, +14 natural)

hp 142 (15 HD)

Immune electricity, sleep, paralysis

Fort +12, Ref +9, Will +11

Speed 40 ft., burrow 20 ft., fly 150 ft. (poor)

Melee Bite +19 (2d6+4) and 2 Claws +17 (1d8+2) and 2 Wings +16 (1d6+2) and Tail Slap +16 (1d8+6)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Base Atk +15; Grp +23

Special Actions breath weapon (80 ft. line of lightning 8d8, DC 20), create/destroy water, sound imitation

Typical Sorcerer Spells Known (CL 1):


Abilities Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14

Feats Alertness, Multiattack, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Skills Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Hide +3, Intimidate +10, Knowledge (any 2) +20, Listen +22, Search +20, Sense Motive +10, Spellcraft +9, Spot +22, Use Magic Device +10

Advancement 16-17 HD (Large)

Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Breath Weapon (Su) A blue dragon has one type of breath weapon, a line of lightning.

Create/Destroy Water (Sp) A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC equal to that of the dragon's frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.

Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Sound Imitation (Ex) The dragon can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on a Will save (DC equal to that of the dragon's frightful presence) to detect the ruse.

Skills Bluff, Hide, and Spellcraft are considered class skills for blue dragons.