Bralani | CR 6 |
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Always CG Medium Outsider (Chaotic, Extraplanar, Good) Init +8; Senses darkvision 60 ft., low-light vision; Listen +13, Spot +13 Languages Celestal, Infernal, Draconic; tongues |
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AC 20, touch 14, flat-footed 16 hp 45 (6 HD); DR 10/cold iron or evil Immune electricity, petrification Resist cold 10, fire 10; SR 17 Fort +8, Ref +9, Will +7 |
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Speed 40 ft., fly 100 ft. (perfect) Melee +1 holy scimitar +11/+6 (1d6+4/18-20); or Melee Slam +10 (1d6+4) Ranged +1 holy composite longbow (+4 Str bonus) +11/+6 (1d8+5/x3) Space 5 ft.; Reach 5 ft. Base Atk +6; Grp +10 Atk Options Blind-Fight Special Actions whirlwind blast, alternate form Spell-like Abilities (CL 6): At will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall 2/day—lightning bolt (DC 15), cure serious wounds (DC 15) The save DCs are Charisma-based |
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Abilities Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14 Feats Alertness, Blind-Fight, Improved Initiative Skills Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings) Advancement 7-12 HD (Medium); 13-18 HD (Large) Level adjustment +5 |
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Alternate Form (Su) A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities. A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Tongues (Su) Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
Whirlwind Blast (Su) When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half ). The save DC is Constitution-based. |