BralaniCR 6

Always CG Medium Outsider (Chaotic, Extraplanar, Good)

Init +8; Senses darkvision 60 ft., low-light vision; Listen +13, Spot +13

Languages Celestal, Infernal, Draconic; tongues

AC 20, touch 14, flat-footed 16
(+4 Dex, +6 natural)

hp 45 (6 HD); DR 10/cold iron or evil

Immune electricity, petrification

Resist cold 10, fire 10; SR 17

Fort +8, Ref +9, Will +7

Speed 40 ft., fly 100 ft. (perfect)

Melee +1 holy scimitar +11/+6 (1d6+4/18-20); or

Melee Slam +10 (1d6+4)

Ranged +1 holy composite longbow (+4 Str bonus) +11/+6 (1d8+5/x3)

Space 5 ft.; Reach 5 ft.

Base Atk +6; Grp +10

Atk Options Blind-Fight

Special Actions whirlwind blast, alternate form

Spell-like Abilities (CL 6):

At will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall

2/day—lightning bolt (DC 15), cure serious wounds (DC 15)

The save DCs are Charisma-based

Abilities Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14

Feats Alertness, Blind-Fight, Improved Initiative

Skills Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings)

Advancement 7-12 HD (Medium); 13-18 HD (Large)

Level adjustment +5

Alternate Form (Su) A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.

A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.

Tongues (Su) Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Whirlwind Blast (Su) When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half ). The save DC is Constitution-based.