Brass Dragon, YoungCR 6

Always CG Medium Dragon (Fire)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +16, Spot +16

Languages Draconic; speak with animals

AC 19, touch 10, flat-footed 19
(+9 natural)

hp 85 (10 HD)

Immune fire, sleep and paralysis

Fort +9, Ref +7, Will +8

Weakness vulnerability to cold

Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)

Melee Bite +13 (1d8+2) and 2 Claws +10 (1d6+1) and 2 Wings +10 (1d4+1)

Space 5 ft.; Reach 5 ft.

Base Atk +10; Grp +12

Special Actions breath weapon (30 ft. cone of sleep or 60 ft. line of fire 3d6, DC 17)

Spell-like Abilities (CL 3):

At will—speak with animals

The save DCs are Charisma-based

Typical Sorcerer Spells Known (CL 1):

()—

Abilities Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12

Feats Alertness, Multiattack, Improved Initiative, Weapon Focus (bite)

Skills Bluff +5, Concentration +7, Diplomacy +5, Escape Artist +4, Gather Information +5, Intimidate +6, Knowledge (any 1) +14, Listen +16, Search +14, Sense Motive +6, Spot +16, Survival +5, Use Magic Device +5

Advancement 11-12 HD (Medium)

Level adjustment +4

Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Breath Weapon (Su) A brass dragon has two types of breath weapon, a line of fire and a cone of sleep . Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.

Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Skills Bluff, Gather Information, and Survival are considered class skills for brass dragons.