Brass Dragon, Young adultCR 10

Always CG Large Dragon (Fire)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +23, Spot +23

Aura frightful presence (DC 20)

Languages Draconic; speak with animals

AC 24, touch 9, flat-footed 24
(−1 size, +15 natural)

hp 152 (16 HD); DR 5/magic

Immune fire, sleep, paralysis

SR 18

Fort +13, Ref +10, Will +12

Weakness vulnerability to cold

Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)

Melee Bite +20 (2d6+4) and 2 Claws +18 (1d8+2) and 2 Wings +17 (1d6+2) and Tail Slap +17 (1d8+6)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Base Atk +16; Grp +24

Special Actions breath weapon (40 ft. cone of sleep or 80 ft. line of fire 5d6, DC 21)

Spell-like Abilities (CL 5):

At will—speak with animals

3/day—endure elements (radius 50 ft.)

The save DCs are Charisma-based

Typical Sorcerer Spells Known (CL 5):

()—

Abilities Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14

Feats Alertness, Multiattack, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Skills Bluff +10, Concentration +11, Diplomacy +10, Escape Artist +8, Gather Information +10, Intimidate +10, Knowledge (any 2) +21, Listen +23, Search +21, Sense Motive +10, Spot +23, Survival +10, Use Magic Device +10

Advancement 17-18 HD (Large)

Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Breath Weapon (Su) A brass dragon has two types of breath weapon, a line of fire and a cone of sleep . Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.

Frightful Presence (Ex) A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet x the dragon's age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 dragon's HD + dragon's Cha modifier) remains immune to that dragon's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Skills Bluff, Gather Information, and Survival are considered class skills for brass dragons.