Cachalot Whale | CR 7 |
---|---|
Gargantuan Animal Init +1; Senses blindsight 120 ft., low-light vision; Listen +15*, Spot +14* Languages — |
|
AC 16, touch 7, flat-footed 15 hp 141 (12 HD) Fort +15, Ref +9, Will +6 |
|
Speed swim 40 ft. Melee Bite +17 (4d6+12) and tail slap +12 (1d8+6) Space 20 ft.; Reach 15 ft. Base Atk +9; Grp +33 |
|
Abilities Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6 SQ hold breath Feats Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness Skills Listen +15*, Spot +14*, Swim +20 Advancement 13-18 HD (Gargantuan); 19-36 HD (Colossal) |
|
Blindsight (Ex) Whales can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human's.
Hold Breath (Ex) A whale can hold its breath for a number of rounds equal to 8 x ?its Constitution score before it risks drowning.
Skills A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated. |