Cachalot WhaleCR 7

Gargantuan Animal

Init +1; Senses blindsight 120 ft., low-light vision; Listen +15*, Spot +14*

Languages

AC 16, touch 7, flat-footed 15
(−4 size, +1 Dex, +9 natural)

hp 141 (12 HD)

Fort +15, Ref +9, Will +6

Speed swim 40 ft.

Melee Bite +17 (4d6+12) and tail slap +12 (1d8+6)

Space 20 ft.; Reach 15 ft.

Base Atk +9; Grp +33

Abilities Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6

SQ hold breath

Feats Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness

Skills Listen +15*, Spot +14*, Swim +20

Advancement 13-18 HD (Gargantuan); 19-36 HD (Colossal)

Blindsight (Ex) Whales can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human's.

Hold Breath (Ex) A whale can hold its breath for a number of rounds equal to 8 x ?its Constitution score before it risks drowning.

Skills A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.