Centipede SwarmCR 4

Always N Diminutive Vermin (Swarm)

Init +4; Senses darkvision 60 ft., tremorsense 30 ft.; Listen +0, Spot +4

Languages

AC 18, touch 18, flat-footed 14
(+4 size, +4 Dex)

hp 31 (9 HD)

Immune immune to weapon damage

Fort +5, Ref +7, Will +3

Speed 20 ft., climb 20 ft.

Space 10 ft.; Reach 0 ft.

Base Atk +6; Grp

Abilities Str 1, Dex 19, Con 8, Int -, Wis 10, Cha 2

SQ swarm traits, vermin traits

Feats Weapon Finesse

Skills Climb +12, Spot +4

Advancement None

Distraction (Ex) Any living creature that begins its turn with a centipede swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex) Injury, Fortitude DC 13, initial and secondary damage 1d4 Dex. The save DC is Constitution-based.

Skills A centipede swarm has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks, and uses its Dexterity modifier instead of its Strength modifier for Climb checks. A centipede swarm has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.