Centipede Swarm | CR 4 |
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Always N Diminutive Vermin (Swarm) Init +4; Senses darkvision 60 ft., tremorsense 30 ft.; Listen +0, Spot +4 Languages — |
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AC 18, touch 18, flat-footed 14 hp 31 (9 HD) Immune immune to weapon damage Fort +5, Ref +7, Will +3 |
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Speed 20 ft., climb 20 ft. Space 10 ft.; Reach 0 ft. Base Atk +6; Grp − |
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Abilities Str 1, Dex 19, Con 8, Int -, Wis 10, Cha 2 SQ swarm traits, vermin traits Feats Weapon Finesse Skills Climb +12, Spot +4 Advancement None |
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Distraction (Ex) Any living creature that begins its turn with a centipede swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Poison (Ex) Injury, Fortitude DC 13, initial and secondary damage 1d4 Dex. The save DC is Constitution-based.
Skills A centipede swarm has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks, and uses its Dexterity modifier instead of its Strength modifier for Climb checks. A centipede swarm has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. |