CheetahCR 2

Medium Animal

Init +4; Senses low-light vision, scent; Listen +4, Spot +4

Languages

AC 15, touch 14, flat-footed 11
(+4 Dex, +1 natural)

hp 19 (3 HD)

Fort +5, Ref +7, Will +2

Speed 50 ft.,

Melee Bite +6 (1d6+3) and 2 claws +1 (1d2+1)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp +5

Atk Options trip

Special Actions sprint

Abilities Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6

Feats Alertness, Weapon Finesse

Skills Hide +6, Listen +4, Move Silently +6, Spot +4

Advancement 4-5 HD (Medium)

Sprint (Ex) Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.

Trip (Ex) A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.