Cheetah | CR 2 |
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Medium Animal Init +4; Senses low-light vision, scent; Listen +4, Spot +4 Languages — |
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AC 15, touch 14, flat-footed 11 hp 19 (3 HD) Fort +5, Ref +7, Will +2 |
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Speed 50 ft., Melee Bite +6 (1d6+3) and 2 claws +1 (1d2+1) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp +5 Atk Options trip Special Actions sprint |
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Abilities Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 Feats Alertness, Weapon Finesse Skills Hide +6, Listen +4, Move Silently +6, Spot +4 Advancement 4-5 HD (Medium) |
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Sprint (Ex) Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.
Trip (Ex) A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah. |