Chimera | CR 7 |
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Usually CE Large Magical Beast Init +1; Senses darkvision 60 ft., low-light vision, scent; Listen +9, Spot +9 Languages Draconic |
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AC 19, touch 10, flat-footed 18 hp 76 (9 HD) Fort +9, Ref +7, Will +6 |
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Speed 30 ft., fly 50 ft. (poor) Melee Bite +12 (2d6+4) and bite +12 (1d8+4) and gore +12 (1d8+4) and 2 claws +10 (1d6+2) Space 10 ft.; Reach 5 ft. Base Atk +9; Grp +17 Special Actions breath weapon |
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Abilities Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10 Feats Alertness, Hover, Iron Will, Multiattack Skills Hide +1*, Listen +9, Spot +9 Advancement 10-13 HD (Large); 14-27 HD (Huge) Level adjustment +2 (cohort) |
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Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 3d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based. To determine a chimera's head color and breath weapon randomly, roll 1d10 and consult the table below.
Skills A chimera's three heads give it a +2 racial bonus on Spot and Listen checks. *In areas of scrubland or brush, a chimera gains a +4 racial bonus on Hide checks.
Carrying Capacity A light load for a chimera is up to 348 pounds; a medium load, 349-699 pounds, and a heavy load, 700-1,050 pounds. |