CloakerCR 5

Usually CN Large Aberration

Init +7; Senses darkvision 60 ft.; Listen +13, Spot +13

Languages Undercommon

AC 19, touch 12, flat-footed 16
(−1 size, +3 Dex, +7 natural)

hp 45 (6 HD)

Fort +5, Ref +5, Will +7

Speed 10 ft., fly 40 ft. (average)

Melee Tail slap +8 (1d6+5) and bite +3 (1d4+2)

Space 10 ft.; Reach 10 ft. (5 ft. with bite)

Base Atk +4; Grp +13

Atk Options Combat Reflexes

Special Actions moan, engulf, shadow shift

Abilities Str 21, Dex 16, Con 17, Int 14, Wis 15, Cha 15

Feats Alertness, Combat Reflexes, Improved Initiative

Skills Hide +8, Listen +13, Move Silently +12, Spot +13

Advancement 7-9 HD (Large); 10-18 HD (Huge)

Engulf (Ex) A cloaker can try to wrap a Medium or smaller creature in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whiplike tail to strike at other targets.

Attacks that hit an engulfing cloaker deal half their damage to the monster and half to the trapped victim.

Moan (Ex) A cloaker can emit a dangerous subsonic moan as a standard action. By changing the frequency, the cloaker can cause one of four effects. Cloakers are immune to these sonic, mindaffecting attacks. Unless otherwise specified, a creature that successfully saves against one of these effects cannot be affected by the same moan effect from the same cloaker for 24 hours. All save DCs for moan effects are Charisma-based.

Unnerve Anyone within a 60-foot spread automatically takes a -2 penalty on attack and damage rolls. Those forced to hear the moan for more than 6 consecutive rounds must succeed on a DC 15 Will save or enter a trance, unable to attack or defend themselves until the moaning stops.

Fear Anyone within a 30-foot spread must succeed on a DC 15 Will save or become panicked for 2 rounds.

Nausea Anyone in a 30-foot cone must succeed on a DC 15 Fortitude save or be overcome by nausea and weakness.

Affected characters fall prone and become nauseated for 1d4+1 rounds.

Stupor A single creature within 30 feet of the cloaker must succeed on a DC 15 Fortitude save or be affected as though by a hold monster spell for 5 rounds. Even after a successful save, the creature must repeat the save if the cloaker uses this effect again.

Shadow Shift (Su) A cloaker can manipulate shadows. This ability is effective only in shadowy areas and has three possible effects.