Cloud Giant | CR 11 |
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Usually NG Huge Giant (Air) Init +1; Senses low-light vision, scent; Listen +15, Spot +15 Languages Giant, Common |
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AC 25, touch 9, flat-footed 24 hp 178 (17 HD) Fort +16, Ref +6, Will +10 |
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Speed 50 ft., Melee Gargantuan morningstar +22/+17/+12 (4d6+18); or Melee 2 slams +22 (1d6+12) Ranged Rock +12 (2d8+12) Space 15 ft.; Reach 15 ft. Base Atk +12; Grp +32 Atk Options Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Power Attack Special Actions rock catching Spell-like Abilities (CL 15): 3/day—levitate (self plus 2,000 pounds), obscuring mist 1/day—fog cloud |
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Abilities Str 35, Dex 13, Con 23, Int 12, Wis 16, Cha 13 SQ oversized weapon Feats Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack Skills Climb +19, Craft (any one) +11, Diplomacy +3, Intimidate +11, Listen +15, Perform (string instruments) +2, Sense Motive +9, Spot +15 Advancement By character class |
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Oversized Weapon (Ex) A cloud giant wields a great, two-handed morningstar (big enough for Gargantuan creatures) without penalty.
Rock Catching (Ex) A giant can catch Small, Medium, and Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for Medium one, and 25 for a Large one. (if the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The giant must be ready for and aware of the attack in order to make a rock catching attempt.
Rock Throwing (Ex) Adult giants are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. The range increment is 140 feet for a cloud giant's thrown rocks and they weigh between 60 and 80 pounds (medium objects). |