Copper Dragon, JuvenileCR 9

Always CG Medium Dragon (Earth)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +21, Spot +21

Languages Draconic

AC 23, touch 10, flat-footed 23
(+13 natural)

hp 119 (14 HD)

Immune acid, sleep, paralysis

Fort +11, Ref +9, Will +11

Speed 40 ft., fly 150 ft. (poor)

Melee Bite +18 (1d8+3) and 2 Claws +16 (1d6+1) and 2 Wings +15 (1d4+1)

Space 5 ft.; Reach 5 ft.

Base Atk +14; Grp +17

Special Actions breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 8d4, DC 19)

Typical Sorcerer Spells Known (CL 3):

()—

Abilities Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14

SQ spider climb

Feats Alertness, Multiattack, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Skills Bluff +9, Concentration +10, Diplomacy +9, Escape Artist +7, Hide +7, Intimidate +10, Jump +10, Knowledge (any 2) +19, Listen +21, Search +19, Sense Motive +9, Spot +21, Use Magic Device +9

Advancement 15-16 HD (Medium)

Level adjustment +4

Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Breath Weapon (Su) A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.

Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Spider Climb (Ex) A copper dragon can climb on stone surfaces as though using the spider climb spell.

Skills Bluff, Hide, and Jump are considered class skills for copper dragons.