Copper Dragon, YoungCR 7

Always CG Medium Dragon (Earth)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +18, Spot +18

Languages Draconic

AC 20, touch 10, flat-footed 20
(+10 natural)

hp 93 (11 HD)

Immune acid, sleep, paralysis

Fort +9, Ref +7, Will +9

Speed 40 ft., fly 150 ft. (poor)

Melee Bite +14 (1d8+2) and 2 Claws +11 (1d6+1) and 2 Wings +11 (1d4+1)

Space 5 ft.; Reach 5 ft.

Base Atk +11; Grp +13

Special Actions breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 6d4, DC 17)

Typical Sorcerer Spells Known (CL 1):

()—

Abilities Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14

SQ spider climb

Feats Alertness, Multiattack, Improved Initiative, Weapon Focus (bite)

Skills Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +6, Hide +6, Intimidate +8, Jump +8, Knowledge (any 2) +16, Listen +18, Search +16, Sense Motive +8, Spot +18, Use Magic Device +8

Advancement 12-13 HD (Medium)

Level adjustment +4

Blindsense (Ex) Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Breath Weapon (Su) A copper dragon has two types of breath weapon, a line of acid and a cone of slow gas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.

Keen Senses (Ex) A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Spider Climb (Ex) A copper dragon can climb on stone surfaces as though using the spider climb spell.

Skills Bluff, Hide, and Jump are considered class skills for copper dragons.