CrocodileCR 2

Medium Animal

Init +1; Senses low-light vision; Listen +4, Spot +4

Languages

AC 15, touch 11, flat-footed 14
(+1 Dex, +4 natural)

hp 22 (3 HD)

Fort +6, Ref +4, Will +2

Speed 20 ft., swim 30 ft.

Melee Bite +6 (1d8+6); or

Melee Tail slap +6 (1d12+6)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp +6

Atk Options improved grab

Abilities Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2

SQ hold breath

Feats Alertness, Skill Focus (Hide)

Skills Hide +7*, Listen +4, Spot +4, Swim +12

Advancement 4-5 HD (Medium)

Hold Breath (Ex) A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.

Improved Grab (Ex) To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Skills A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.