Crocodile, Giant | CR 4 |
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Huge Animal Init +1; Senses low-light vision; Listen +5, Spot +5 Languages — |
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AC 16, touch 9, flat-footed 15 hp 59 (7 HD) Fort +9, Ref +6, Will +3 |
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Speed 20 ft., swim 30 ft. Melee Bite +11 (2d8+12); or Melee Tail slap +11 (1d12+12) Space 15 ft.; Reach 10 ft. Base Atk +5; Grp +21 Atk Options improved grab |
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Abilities Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2 SQ hold breath Feats Alertness, Endurance, Skill Focus (Hide) Skills Hide +1*, Listen +5, Spot +5, Swim +16 Advancement 8-14 HD (Huge) |
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Improved Grab (Ex) To use this ability, a giant crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the giant crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. |