Crocodile, GiantCR 4

Huge Animal

Init +1; Senses low-light vision; Listen +5, Spot +5

Languages

AC 16, touch 9, flat-footed 15
(−2 size, +1 Dex, +7 natural)

hp 59 (7 HD)

Fort +9, Ref +6, Will +3

Speed 20 ft., swim 30 ft.

Melee Bite +11 (2d8+12); or

Melee Tail slap +11 (1d12+12)

Space 15 ft.; Reach 10 ft.

Base Atk +5; Grp +21

Atk Options improved grab

Abilities Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2

SQ hold breath

Feats Alertness, Endurance, Skill Focus (Hide)

Skills Hide +1*, Listen +5, Spot +5, Swim +16

Advancement 8-14 HD (Huge)

Improved Grab (Ex) To use this ability, a giant crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the giant crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.