Dire BatCR 2

Always N Large Animal

Init +6; Senses blindsense 40 ft.; Listen +12*, Spot +8*

Languages

AC 20, touch 15, flat-footed 14
(−1 size, +6 Dex, +5 natural)

hp 30 (4 HD)

Fort +7, Ref +10, Will +6

Speed 20 ft., fly 40 ft. (good)

Melee Bite +5 (1d8+4)

Space 10 ft.; Reach 5 ft.

Base Atk +3; Grp +10

Abilities Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6

Feats Alertness, Stealthy

Skills Hide +4, Listen +12*, Move Silently +11, Spot +8*

Advancement 5-12 HD (Large)

Blindsense (Ex) A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.

Skills Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.