Dire Bat | CR 2 |
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Always N Large Animal Init +6; Senses blindsense 40 ft.; Listen +12*, Spot +8* Languages — |
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AC 20, touch 15, flat-footed 14 hp 30 (4 HD) Fort +7, Ref +10, Will +6 |
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Speed 20 ft., fly 40 ft. (good) Melee Bite +5 (1d8+4) Space 10 ft.; Reach 5 ft. Base Atk +3; Grp +10 |
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Abilities Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Feats Alertness, Stealthy Skills Hide +4, Listen +12*, Move Silently +11, Spot +8* Advancement 5-12 HD (Large) |
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Blindsense (Ex) A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated. |