Dire Lion | CR 5 |
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Always N Large Animal Init +2; Senses low-light vision, scent; Listen +7, Spot +7 Languages — |
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AC 15, touch 11, flat-footed 13 hp 60 (8 HD) Fort +9, Ref +8, Will +7 |
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Speed 40 ft., Melee 2 claws +13 (1d6+7) and bite +7 (1d8+3) Space 10 ft.; Reach 5 ft. Base Atk +6; Grp +17 Atk Options improved grab, pounce, rake 1d6+3 |
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Abilities Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Feats Alertness, Run, Weapon Focus (claw) Skills Hide +2*, Listen +7, Move Silently +5, Spot +7 Advancement 9-16 HD (Large); 17-24 HD (Huge) |
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Improved Grab (Ex) To use this ability, a dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex) If a dire lion charges, it can make a full attack, including two rake attacks.
Rake (Ex) Attack bonus +12 melee, damage 1d6+3.
Skills Dire lions have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. |