Dire LionCR 5

Always N Large Animal

Init +2; Senses low-light vision, scent; Listen +7, Spot +7

Languages

AC 15, touch 11, flat-footed 13
(−1 size, +2 Dex, +4 natural)

hp 60 (8 HD)

Fort +9, Ref +8, Will +7

Speed 40 ft.,

Melee 2 claws +13 (1d6+7) and bite +7 (1d8+3)

Space 10 ft.; Reach 5 ft.

Base Atk +6; Grp +17

Atk Options improved grab, pounce, rake 1d6+3

Abilities Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10

Feats Alertness, Run, Weapon Focus (claw)

Skills Hide +2*, Listen +7, Move Silently +5, Spot +7

Advancement 9-16 HD (Large); 17-24 HD (Huge)

Improved Grab (Ex) To use this ability, a dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex) If a dire lion charges, it can make a full attack, including two rake attacks.

Rake (Ex) Attack bonus +12 melee, damage 1d6+3.

Skills Dire lions have a +4 racial bonus on Hide and Move Silently checks.

*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.