Dire RatCR 1/3

Always N Small Animal

Init +3; Senses low-light vision, scent; Listen +4, Spot +4

Languages

AC 15, touch 14, flat-footed 12
(+1 size, +3 Dex, +1 natural)

hp 5 (1 HD)

Fort +3, Ref +5, Will +3

Speed 40 ft., climb 20 ft.

Melee Bite +4 (1d4 plus disease)

Space 5 ft.; Reach 5 ft.

Base Atk +0; Grp −4

Abilities Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4

Feats Alertness, Weapon Finesse

Skills Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11

Advancement 2-3 HD (Small); 4-6 HD (Medium)

Disease (Ex) Filth fever-bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Skills Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Dire rats use their Dexterity modifier for Climb and Swim checks.