Dire Tiger | CR 8 |
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Always N Large Animal Init +2; Senses low-light vision, scent; Listen +6, Spot +7 Languages — |
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AC 17, touch 11, flat-footed 15 hp 120 (16 HD) Fort +13, Ref +12, Will +11 |
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Speed 40 ft., Melee 2 claws +20 (2d4+8) and bite +14 (2d6+4) Space 10 ft.; Reach 5 ft. Base Atk +12; Grp +24 Atk Options improved grab, pounce, rake 2d4+4 |
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Abilities Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Feats Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw) Skills Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10 Advancement 17-32 HD (Large); 33-48 (Huge) |
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Improved Grab (Ex) To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex) If a dire tiger charges, it can make a full attack, including two rake attacks.
Rake (Ex) Attack bonus +18 melee, damage 2d4+4.
Skills Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. |