Dire TigerCR 8

Always N Large Animal

Init +2; Senses low-light vision, scent; Listen +6, Spot +7

Languages

AC 17, touch 11, flat-footed 15
(−1 size, +2 Dex, +6 natural)

hp 120 (16 HD)

Fort +13, Ref +12, Will +11

Speed 40 ft.,

Melee 2 claws +20 (2d4+8) and bite +14 (2d6+4)

Space 10 ft.; Reach 5 ft.

Base Atk +12; Grp +24

Atk Options improved grab, pounce, rake 2d4+4

Abilities Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10

Feats Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw)

Skills Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10

Advancement 17-32 HD (Large); 33-48 (Huge)

Improved Grab (Ex) To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex) If a dire tiger charges, it can make a full attack, including two rake attacks.

Rake (Ex) Attack bonus +18 melee, damage 2d4+4.

Skills Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.