Dire WeaselCR 2

Always N Medium Animal

Init +4; Senses low-light vision, scent; Listen +3, Spot +5

Languages

AC 16, touch 14, flat-footed 12
(+4 Dex, +2 natural)

hp 13 (3 HD)

Fort +3, Ref +7, Will +4

Speed 40 ft.,

Melee Bite +6 (1d6+3 plus attach)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp +4

Atk Options blood drain

Abilities Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11

Feats Alertness, Stealthy, Weapon Finesse

Skills Hide +8, Listen +3, Move Silently +8, Spot +5

Advancement 4-6 HD (Medium); 7-9 HD (Large)

Attach (Ex) A dire weasel that hits with its bite attack latches onto the opponent's body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 12. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature.

Blood Drain (Ex) A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached.