Dire WolverineCR 4

Always N Large Animal

Init +3; Senses low-light vision, scent; Listen +7, Spot +7

Languages

AC 16, touch 12, flat-footed 13
(−1 size, +3 Dex, +4 natural)

hp 45 (5 HD)

Fort +8, Ref +7, Will +5

Speed 30 ft., climb 10 ft.

Melee 2 claws +8 (1d6+6) and bite +3 (1d8+3)

Space 10 ft.; Reach 5 ft.

Base Atk +3; Grp +13

Special Actions rage

Abilities Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10

Feats Alertness, Toughness, Track

Skills Climb +14, Listen +7, Spot +7

Advancement 6-15 HD (Large)

Rage (Ex) A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.

Skills A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.