Dire Wolverine | CR 4 |
---|---|
Always N Large Animal Init +3; Senses low-light vision, scent; Listen +7, Spot +7 Languages — |
|
AC 16, touch 12, flat-footed 13 hp 45 (5 HD) Fort +8, Ref +7, Will +5 |
|
Speed 30 ft., climb 10 ft. Melee 2 claws +8 (1d6+6) and bite +3 (1d8+3) Space 10 ft.; Reach 5 ft. Base Atk +3; Grp +13 Special Actions rage |
|
Abilities Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10 Feats Alertness, Toughness, Track Skills Climb +14, Listen +7, Spot +7 Advancement 6-15 HD (Large) |
|
Rage (Ex) A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
Skills A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. |