DoppelgangerCR 3

Usually N Medium Monstrous Humanoid (Shapechanger)

Init +1; Senses detect thoughts; Listen +6, Spot +6


AC 15, touch 11, flat-footed 14; Dodge
(+1 Dex, +4 natural)

hp 22 (4 HD)

Immune sleep, charm effects

Fort +4, Ref +5, Will +6

Speed 30 ft.,

Melee Slam +5 (1d6+1)

Space 5 ft.; Reach 5 ft.

Base Atk +4; Grp +5

Special Actions change shape

Abilities Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13

Feats Dodge, Great Fortitude

Skills Bluff +10*, Diplomacy +3, Disguise +9* (+11 acting), Intimidate +3, Listen +6, Sense Motive +6, Spot +6

Advancement By character class

Level adjustment +4

Change Shape (Su) A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.

Detect Thoughts (Su) A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.

Skills A doppelganger has a +4 racial bonus on Bluff and Disguise checks.

*When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.