Doppelganger | CR 3 |
---|---|
Usually N Medium Monstrous Humanoid (Shapechanger) Init +1; Senses detect thoughts; Listen +6, Spot +6 Languages — |
|
AC 15, touch 11, flat-footed 14; Dodge hp 22 (4 HD) Immune sleep, charm effects Fort +4, Ref +5, Will +6 |
|
Speed 30 ft., Melee Slam +5 (1d6+1) Space 5 ft.; Reach 5 ft. Base Atk +4; Grp +5 Special Actions change shape |
|
Abilities Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13 Feats Dodge, Great Fortitude Skills Bluff +10*, Diplomacy +3, Disguise +9* (+11 acting), Intimidate +3, Listen +6, Sense Motive +6, Spot +6 Advancement By character class Level adjustment +4 |
|
Change Shape (Su) A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.
Detect Thoughts (Su) A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.
Skills A doppelganger has a +4 racial bonus on Bluff and Disguise checks. *When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks. |