Dread WraithCR 11

Always LE Large Undead (Incorporeal)

Init +13; Senses darkvision 60 ft., lifesense 60 ft.; Listen +25, Spot +25

Aura unnatural aura

Languages Common, Infernal

AC 25, touch 25, flat-footed 16; Dodge, Mobility
(−1 size, +9 Dex, +7 deflection)

hp 104 (16 HD)

Fort +5, Ref +14, Will +14

Speed fly 60 ft. (good)

Melee Incorporeal touch +16 (2d6 plus 1d8 Constitution drain)

Space 10 ft.; Reach 10 ft.

Base Atk +8; Grp

Atk Options Blind-Fight, Combat Reflexes

Special Actions Spring Attack, create spawn

Abilities Str -, Dex 28, Con -, Int 17, Wis 18, Cha 24

SQ daylight powerlessness, incorporeal traits, undead traits

Feats Blind-Fight, Combat Reflexes, Dodge, Improved Natural Attack (incorporeal touch), Mobility, Spring Attack, Alertness, Improved Initiative

Skills Diplomacy +9, Hide +24, Intimidate +26, Knowledge (religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25, Survival +4 (+6 following tracks)

Advancement 17-32 HD (Large)

Constitution Drain (Su) Living creatures hit by a dread wraith's incorporeal touch attack must succeed on a DC 25 Fortitude save or take 1d8 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the dread wraith gains 5 temporary hit points.

Create Spawn (Su) Any humanoid slain by a dread wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Daylight Powerlessness (Ex) Wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.

Lifesense (Su) A dread wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. It also senses the strength of their life force automatically, as if it had cast deathwatch .

Unnatural Aura (Su) Animals, whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.