Dretch | CR 2 |
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Always CE Small Outsider (Chaotic, Extraplanar, Evil) Init +0; Senses darkvision 60 ft.; Listen +5, Spot +5 Languages Abyssal; telepathy 100 ft. |
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AC 16, touch 11, flat-footed 16 hp 13 (2 HD); DR 5/cold iron or good Immune electricity, poison Resist acid 10, cold 10, fire 10 Fort +5, Ref +3, Will +3 |
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Speed 20 ft., Melee 2 claws +4 (1d6+1) and bite +2 (1d4) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp −1 Special Actions summon demon Spell-like Abilities (CL 2): 1/day—scare (DC 12), stinking cloud (DC 13) The save DCs are Charisma-based |
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Abilities Str 12, Dex 10, Con 14, Int 5, Wis 11, Cha 11 Feats Multiattack Skills Hide +9, Listen +5, Move Silently +5, Spot +5, Search +2, Survival +0 (+2 following tracks) Advancement 3-6 HD (Small) Level adjustment +2 |
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Summon Demon (Sp) Once per day a dretch can attempt to summon another dretch with a 35% chance of success. This ability is the equivalent of a 1st-level spell.
Telepathy (Su) Dretches can communicate telepathically with creatures within 100 feet that speak Abyssal. |