Drow Warrior | CR 1 |
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Usually NE Medium Humanoid (Elf) Init +1; Senses Listen +2, Spot +3 Languages Elven |
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AC 16, touch 11, flat-footed 15 hp 4 (1 HD) SR 12 Fort +2, Ref +1, Will −1* |
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Speed 30 ft., Melee Rapier +3 (1d6+1/18-20) Ranged Hand crossbow +2 (1d4/19-20) Space 5 ft.; Reach 5 ft. Base Atk +1; Grp +2 Spell-like Abilities (CL ): |
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Abilities Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10 SQ drow traits Feats Weapon Focus (rapier) Skills Hide +0, Listen +2, Search +4, Spot +3 Advancement By character class Level adjustment +2 |
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Drow Traits (Ex) Drows possess the following racial traits. The drow warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Poison (Ex) An opponent hit by a drow's poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries 1d4-1 doses of drow knockout poison. Drow typically coat arrows and crossbow bolts with this poison, but it can also be applied to a melee weapon. Note that drow have no special ability to apply poison without risking being poisoned themselves. Since this poison is not a magical effect, drow and other elves are susceptible to it.
Challenge Rating Drow with levels in NPC classes have a CR equal to their character level. Drow with levels in PC classes have a CR equal to their character level +1 |