Dryad | CR 3 |
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Usually CG Medium Fey Init +4; Senses Listen +9, Spot +9 Languages Common, Elven, Sylvan; wild empathy |
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AC 17, touch 14, flat-footed 13 hp 14 (4 HD); DR 5/cold iron Fort +3, Ref +8, Will +6 |
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Speed 30 ft., Melee Dagger +6 (1d4/19-20) Ranged Masterwork longbow +7 (1d8/x3) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp +2 Spell-like Abilities (CL 6): At will—entangle (DC 13), speak with plants, tree shape 3/day—charm person (DC 13), deep slumber (DC 15), tree stride 1/day—suggestion (DC 15) The save DCs are Wisdom-based |
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Abilities Str 10, Dex 19, Con 11, Int 14, Wis 15, Cha 18 SQ tree dependent Feats Great Fortitude, Weapon Finesse Skills Escape Artist +11, Handle Animal +11, Hide +11, Knowledge (nature) +11, Listen +9, Move Silently +11, Ride +6, Spot +9, Survival +9, Use Rope +4 (+6 with bindings) Advancement By character class |
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Tree Dependent (Su) Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad's oak does not radiate magic.
Wild Empathy (Ex) This power works like the druid's wild empathy class feature, except that the dryad has a +6 racial bonus on the check. |