Earth Elemental, ElderCR 11

Usually N Huge Elemental (Earth, Extraplanar)

Init −1; Senses darkvision 60 ft.; Listen +29, Spot +29

Languages Terran

AC 22, touch 7, flat-footed 22
(−2 size, −1 Dex, +15 natural)

hp 228 (24 HD); DR 10/-

Fort +19, Ref +7, Will +10

Speed 30 ft.,

Melee 2 slams +27 (2d10+11/19-20)

Space 15 ft.; Reach 15 ft.

Base Atk +18; Grp +37

Atk Options Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Power Attack

Abilities Str 33, Dex 8, Con 21, Int 10, Wis 11, Cha 11

SQ earth glide, elemental traits

Feats Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack

Skills Listen +29, Spot +29

Advancement 25-48 HD (Huge)

Earth Glide (Ex) An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)

Push (Ex) An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks.