Earth Mephit | CR 3 |
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Usually N Small Outsider (Earth, Extraplanar) Init −1; Senses darkvision 60 ft.; Listen +6, Spot +6 Languages Common, Terran |
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AC 16, touch 10, flat-footed 16 hp 19 (3 HD); DR 5/magic; fast healing 2 Fort +4, Ref +2, Will +3 |
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Speed 30 ft., fly 40 ft. (average) Melee 2 claws +7 (1d3+3) Space 5 ft.; Reach 5 ft. Base Atk +3; Grp +2 Atk Options Power Attack Special Actions breath weapon, summon mephit, change size Spell-like Abilities (CL 6): 1/day—soften earth and stone |
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Abilities Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15 Feats Power Attack, Toughness Skills Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope −1 (+1 with bindings) Advancement 4-6 HD (Small); 7-9 HD (Medium) Level adjustment +3 (cohort) |
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Breath Weapon (Su) 15-foot cone of rock shards and pebbles, damage 1d8, Reflex DC 13 half. The save DC is Constitution-based and includes a +1 racial bonus.
Change Size (Sp) Once per hour, an earth mephit can magically change its size. This works just like an enlarge person spell, except that the power works only on the earth mephit. This is the equivalent of a 2nd-level spell.
Fast Healing (Ex) An earth mephit heals only if it is underground or buried up to its waist in earth.
Summon Mephit (Sp) Once per day, a mephit can attempt to summon another mephit of the same variety, much as though casting a summon monster spell, but with only a 25% chance of success. Roll d%: On a failure, no creature answers the summons that day. A mephit that has just been summoned cannot use its own summon ability for 1 hour. This ability is the equivalent of a 2nd-level spell. |