Ethereal FilcherCR 3

Usually N Medium Aberration

Init +8; Senses darkvision 60 ft., detect magic; Listen +9, Spot +9


AC 17, touch 14, flat-footed 13; Dodge
(+4 Dex, +3 natural)

hp 22 (5 HD)

Fort +1, Ref +5, Will +5

Speed 40 ft.,

Melee Bite +3 (1d4)

Space 5 ft.; Reach 5 ft.

Base Atk +3; Grp +3

Abilities Str 10, Dex 18, Con 11, Int 7, Wis 12, Cha 10

SQ ethereal jaunt

Feats Dodge, Improved Initiative

Skills Listen +9, Sleight of Hand +12, Spot +9

Advancement 6-7 HD (Medium); 8-15 HD (Large)

Detect Magic (Su) Ethereal filchers can detect magic as the spell (caster level 5th) at will.

Ethereal Jaunt (Su) An ethereal filcher can shift from the Ethereal Plane to the Material Plane as part of any move action, and shift back again as a free action. It can remain on the Ethereal Plane for 1 round before returning to the Material Plane. The ability is otherwise identical with the ethereal jaunt spell (caster level 15th).

Skills Ethereal filchers have a +8 racial bonus on Sleight of Hand checks, and a +4 racial bonus on Listen and Spot checks.