Ethereal Marauder | CR 3 |
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Always N Medium Magical Beast (Extraplanar) Init +5; Senses darkvision 60 ft.; Listen +5, Spot +4 Languages — |
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AC 14, touch 11, flat-footed 13 hp 11 (2 HD) Fort +3, Ref +4, Will +1 |
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Speed 40 ft., Melee Bite +4 (1d6+3) Space 5 ft.; Reach 5 ft. Base Atk +2; Grp +4 |
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Abilities Str 14, Dex 12, Con 11, Int 7, Wis 12, Cha 10 SQ ethereal jaunt Feats Improved Initiative Skills Listen +5, Move Silently +5, Spot +4 Advancement 3-4 HD (Medium); 5-6 HD (Large) |
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Ethereal Jaunt (Su) An ethereal marauder can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action. The ability is otherwise identical with the ethereal jaunt spell (caster level 15th).
Skills Ethereal marauders have a +2 racial bonus on Listen, Move Silently, and Spot checks. |