Ethereal MarauderCR 3

Always N Medium Magical Beast (Extraplanar)

Init +5; Senses darkvision 60 ft.; Listen +5, Spot +4

Languages

AC 14, touch 11, flat-footed 13
(+1 Dex, +3 natural)

hp 11 (2 HD)

Fort +3, Ref +4, Will +1

Speed 40 ft.,

Melee Bite +4 (1d6+3)

Space 5 ft.; Reach 5 ft.

Base Atk +2; Grp +4

Abilities Str 14, Dex 12, Con 11, Int 7, Wis 12, Cha 10

SQ ethereal jaunt

Feats Improved Initiative

Skills Listen +5, Move Silently +5, Spot +4

Advancement 3-4 HD (Medium); 5-6 HD (Large)

Ethereal Jaunt (Su) An ethereal marauder can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action. The ability is otherwise identical with the ethereal jaunt spell (caster level 15th).

Skills Ethereal marauders have a +2 racial bonus on Listen, Move Silently, and Spot checks.