Ettin | CR 6 |
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Usually CE Large Giant Init +3; Senses low-light vision; Listen +10, Spot +10 Languages Orc, Goblin, Giant; pidgin only |
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AC 18, touch 8, flat-footed 18 hp 65 (10 HD) Fort +9, Ref +2, Will +5 |
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Speed 30 ft., Melee 2 morningstars +12/+7 (2d6+6) Ranged 2 javelins +5 (1d8+6) Space 10 ft.; Reach 10 ft. Base Atk +7; Grp +17 Atk Options Power Attack |
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Abilities Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11 SQ superior two-weapon fighting Feats Alertness, Improved Initiative, Iron Will, Power Attack Skills Listen +10, Search +1, Spot +10 Advancement By character class Level adjustment +5 |
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Superior Two-Weapon Fighting (Ex) An ettin fights with a morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.
Pidgin Speaker Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin. Check once for each bit of information: If the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.
Skills An ettin's two heads give it a +2 racial bonus on Listen, Spot, and Search checks. |