EttinCR 6

Usually CE Large Giant

Init +3; Senses low-light vision; Listen +10, Spot +10

Languages Orc, Goblin, Giant; pidgin only

AC 18, touch 8, flat-footed 18
(−1 size, −1 Dex, +7 natural, +3 hide armor)

hp 65 (10 HD)

Fort +9, Ref +2, Will +5

Speed 30 ft.,

Melee 2 morningstars +12/+7 (2d6+6)

Ranged 2 javelins +5 (1d8+6)

Space 10 ft.; Reach 10 ft.

Base Atk +7; Grp +17

Atk Options Power Attack

Abilities Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11

SQ superior two-weapon fighting

Feats Alertness, Improved Initiative, Iron Will, Power Attack

Skills Listen +10, Search +1, Spot +10

Advancement By character class

Level adjustment +5

Superior Two-Weapon Fighting (Ex) An ettin fights with a morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.

Pidgin Speaker Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin. Check once for each bit of information: If the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.

Skills An ettin's two heads give it a +2 racial bonus on Listen, Spot, and Search checks.