Fire Elemental, Elder | CR 11 |
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Usually N Huge Elemental (Fire, Extraplanar) Init +13; Senses darkvision 60 ft.; Listen +28, Spot +29 Languages Ignan |
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AC 25, touch 17, flat-footed 16; Dodge, Mobility hp 204 (24 HD); DR 10/- Immune fire Fort +14, Ref +23, Will +10 Weakness vulnerability to cold |
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Speed 60 ft., Melee 2 slams +26 (2d8+6 plus 2d8 fire) Space 15 ft.; Reach 15 ft. Base Atk +18; Grp +32 Atk Options Blind-Fight, Combat Reflexes Special Actions Spring Attack |
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Abilities Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11 SQ elemental traits Feats Alertness, Blind-Fight, Combat Reflexes, Dodge, Great Fortitude, Iron Will, Mobility, Spring Attack, Weapon Focus (slam), Improved Initiative, Weapon Finesse Skills Listen +28, Spot +29 Advancement 25-48 HD (Huge) |
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Burn (Ex) A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental's size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based. Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save. |