Fire Elemental, Greater | CR 9 |
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Usually N Huge Elemental (Fire, Extraplanar) Init +12; Senses darkvision 60 ft.; Listen +14, Spot +14 Languages Ignan |
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AC 24, touch 16, flat-footed 16; Dodge, Mobility hp 178 (21 HD); DR 10/- Immune fire Fort +11, Ref +20, Will +9 Weakness vulnerability to cold |
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Speed 60 ft., Melee 2 slams +22 (2d8+5 plus 2d8 fire) Space 15 ft.; Reach 15 ft. Base Atk +15; Grp +28 Atk Options Blind-Fight, Combat Reflexes Special Actions Spring Attack |
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Abilities Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11 SQ elemental traits Feats Alertness, Blind-Fight, Combat Reflexes, Dodge, Iron Will, Mobility, Spring Attack, Weapon Focus (slam), Improved Initiative, Weapon Finesse Skills Listen +14, Spot +14 Advancement 22-23 HD (Huge) |
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Burn (Ex) A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental's size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based. Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save. |