Fire Elemental, Large | CR 5 |
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Usually N Large Elemental (Fire, Extraplanar) Init +9; Senses darkvision 60 ft.; Listen +5, Spot +6 Languages Ignan |
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AC 18, touch 14, flat-footed 13; Dodge, Mobility hp 60 (8 HD); DR 5/- Immune fire Fort +5, Ref +11, Will +2 Weakness vulnerability to cold |
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Speed 50 ft., Melee 2 slams +10 (2d6+2 plus 2d6 fire) Space 10 ft.; Reach 10 ft. Base Atk +6; Grp +12 Special Actions Spring Attack |
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Abilities Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11 SQ elemental traits Feats Dodge, Mobility, Spring Attack, Improved Initiative, Weapon Finesse Skills Listen +5, Spot +6 Advancement 9-15 HD (Large) |
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Burn (Ex) A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental's size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based. Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save. |