Fire Elemental, Medium | CR 3 |
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Usually N Medium Elemental (Fire, Extraplanar) Init +7; Senses darkvision 60 ft.; Listen +3, Spot +4 Languages Ignan |
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AC 16, touch 13, flat-footed 13; Dodge, Mobility hp 26 (4 HD) Immune fire Fort +3, Ref +7, Will +1 Weakness vulnerability to cold |
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Speed 50 ft., Melee Slam +6 (1d6+1 plus 1d6 fire) Space 5 ft.; Reach 5 ft. Base Atk +3; Grp +4 |
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Abilities Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11 SQ elemental traits Feats Dodge, Mobility, Improved Initiative, Weapon Finesse Skills Listen +3, Spot +4 Advancement 5-7 HD (Medium) |
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Burn (Ex) A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental's size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based. Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save. |