Fire Elemental, Small | CR 1 |
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Usually N Small Elemental (Fire, Extraplanar) Init +5; Senses darkvision 60 ft.; Listen +2, Spot +3 Languages Ignan |
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AC 15, touch 12, flat-footed 14; Dodge hp 9 (2 HD) Immune fire Fort +0, Ref +4, Will +0 Weakness vulnerability to cold |
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Speed 50 ft., Melee Slam +3 (1d4 plus 1d4 fire) Space 5 ft.; Reach 5 ft. Base Atk +1; Grp −3 |
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Abilities Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 SQ elemental traits Feats Dodge, Improved Initiative, Weapon Finesse Skills Listen +2, Spot +3 Advancement 3 HD (Small) |
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Burn (Ex) A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental's size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based. Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save. |