Fire Elemental, LargeCR 5

Usually N Large Elemental (Fire, Extraplanar)

Init +9; Senses darkvision 60 ft.; Listen +5, Spot +6

Languages Ignan

AC 18, touch 14, flat-footed 13; Dodge, Mobility
(−1 size, +5 Dex, +4 natural)

hp 60 (8 HD); DR 5/-

Immune fire

Fort +5, Ref +11, Will +2

Weakness vulnerability to cold

Speed 50 ft.,

Melee 2 slams +10 (2d6+2 plus 2d6 fire)

Space 10 ft.; Reach 10 ft.

Base Atk +6; Grp +12

Special Actions Spring Attack

Abilities Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11

SQ elemental traits

Feats Dodge, Mobility, Spring Attack, Improved Initiative, Weapon Finesse

Skills Listen +5, Spot +6

Advancement 9-15 HD (Large)

Burn (Ex) A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental's size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save.