Fire Elemental, MediumCR 3

Usually N Medium Elemental (Fire, Extraplanar)

Init +7; Senses darkvision 60 ft.; Listen +3, Spot +4

Languages Ignan

AC 16, touch 13, flat-footed 13; Dodge, Mobility
(+3 Dex, +3 natural)

hp 26 (4 HD)

Immune fire

Fort +3, Ref +7, Will +1

Weakness vulnerability to cold

Speed 50 ft.,

Melee Slam +6 (1d6+1 plus 1d6 fire)

Space 5 ft.; Reach 5 ft.

Base Atk +3; Grp +4

Abilities Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11

SQ elemental traits

Feats Dodge, Mobility, Improved Initiative, Weapon Finesse

Skills Listen +3, Spot +4

Advancement 5-7 HD (Medium)

Burn (Ex) A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental's size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save.