Fire Elemental, SmallCR 1

Usually N Small Elemental (Fire, Extraplanar)

Init +5; Senses darkvision 60 ft.; Listen +2, Spot +3

Languages Ignan

AC 15, touch 12, flat-footed 14; Dodge
(+1 size, +1 Dex, +3 natural)

hp 9 (2 HD)

Immune fire

Fort +0, Ref +4, Will +0

Weakness vulnerability to cold

Speed 50 ft.,

Melee Slam +3 (1d4 plus 1d4 fire)

Space 5 ft.; Reach 5 ft.

Base Atk +1; Grp −3

Abilities Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11

SQ elemental traits

Feats Dodge, Improved Initiative, Weapon Finesse

Skills Listen +2, Spot +3

Advancement 3 HD (Small)

Burn (Ex) A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental's size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save.