Fire Giant | CR 10 |
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Often LE Large Giant (Fire) Init −1; Senses low-light vision; Listen +2, Spot +14 Languages Giant, Common |
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AC 23, touch 8, flat-footed 23 hp 142 (15 HD) Immune fire Fort +14, Ref +4, Will +9 Weakness vulnerability to cold |
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Speed 30 ft., Melee Greatsword +20/+15/+10 (3d6+15); or Melee 2 slams +20 (1d4+10) Ranged Rock +10 (2d6+10 plus 2d6 fire) Space 10 ft.; Reach 10 ft. Base Atk +11; Grp +25 Atk Options Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack Special Actions rock catching |
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Abilities Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha 11 Feats Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Power Attack Skills Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot +14 Advancement By character class Level adjustment +4 |
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Rock Catching (Ex) A giant can catch Small, Medium, and Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for Medium one, and 25 for a Large one. (if the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The giant must be ready for and aware of the attack in order to make a rock catching attempt.
Rock Throwing (Ex) Adult giants are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. The range increment is 120 feet for a fire giant's thrown rocks and they weigh between 40 and 50 pounds (Small objects). |