Fire GiantCR 10

Often LE Large Giant (Fire)

Init −1; Senses low-light vision; Listen +2, Spot +14

Languages Giant, Common

AC 23, touch 8, flat-footed 23
(−1 size, −1 Dex, +8 natural, +7 half-plate armor)

hp 142 (15 HD)

Immune fire

Fort +14, Ref +4, Will +9

Weakness vulnerability to cold

Speed 30 ft.,

Melee Greatsword +20/+15/+10 (3d6+15); or

Melee 2 slams +20 (1d4+10)

Ranged Rock +10 (2d6+10 plus 2d6 fire)

Space 10 ft.; Reach 10 ft.

Base Atk +11; Grp +25

Atk Options Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack

Special Actions rock catching

Abilities Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha 11

Feats Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Power Attack

Skills Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot +14

Advancement By character class

Level adjustment +4

Rock Catching (Ex) A giant can catch Small, Medium, and Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for Medium one, and 25 for a Large one. (if the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The giant must be ready for and aware of the attack in order to make a rock catching attempt.

Rock Throwing (Ex) Adult giants are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. The range increment is 120 feet for a fire giant's thrown rocks and they weigh between 40 and 50 pounds (Small objects).