Flamebrother SalamanderCR 3

Usually evil (any) Small Outsider (Extraplanar, Fire)

Init +1; Senses darkvision 60 ft.; Listen +11, Spot +11

Languages Ignan

AC 19, touch 12, flat-footed 18
(+1 size, +1 Dex, +7 natural)

hp 26 (4 HD)

Immune fire

Fort +6, Ref +5, Will +6

Weakness vulnerability to cold

Speed 20 ft.,

Melee Spear +6 (1d6+1/x3 plus 1d6 fire) and tail slap +4 (1d4 plus 1d6 fire)

Space 5 ft.; Reach 5 ft.

Base Atk +4; Grp +1

Atk Options constrict 1d4 plus 1d6 fire, improved grab

Abilities Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13

Feats Alertness, Multiattack

Skills Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11

Advancement 4-6 HD (Small)

Level adjustment +4

Constrict (Ex) A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Heat (Ex) A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.

Improved Grab (Ex) To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Skills Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.

Feats Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.