Flamebrother Salamander | CR 3 |
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Usually evil (any) Small Outsider (Extraplanar, Fire) Init +1; Senses darkvision 60 ft.; Listen +11, Spot +11 Languages Ignan |
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AC 19, touch 12, flat-footed 18 hp 26 (4 HD) Immune fire Fort +6, Ref +5, Will +6 Weakness vulnerability to cold |
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Speed 20 ft., Melee Spear +6 (1d6+1/x3 plus 1d6 fire) and tail slap +4 (1d4 plus 1d6 fire) Space 5 ft.; Reach 5 ft. Base Atk +4; Grp +1 Atk Options constrict 1d4 plus 1d6 fire, improved grab |
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Abilities Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13 Feats Alertness, Multiattack Skills Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11 Advancement 4-6 HD (Small) Level adjustment +4 |
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Constrict (Ex) A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Heat (Ex) A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.
Improved Grab (Ex) To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Feats Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons. |