Formian Myrmarch | CR 10 |
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Always LN Large Outsider (Lawful, Extraplanar) Init +8; Senses Listen +18, Spot +18 Languages Formian, Common; hive mind |
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AC 28, touch 13, flat-footed 24; Dodge, Mobility hp 102 (12 HD); fast healing 2 Immune poison, petrification, cold Resist electricity 10, fire 10, sonic 10; SR 25 Fort +12, Ref +12, Will +11 |
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Speed 50 ft., Melee Sting +15 (2d4+4 plus poison) and bite +13 (2d6+2) Ranged Javelin +15/+10 (1d6+4) Space 10 ft.; Reach 5 ft. Base Atk +12; Grp +20 Special Actions Spring Attack Spell-like Abilities (CL 12): At will—charm monster (DC 17), clairaudience/clairvoyance, detect chaos, detect thoughts (DC 15), magic circle against chaos, greater teleport 1/day—dictum (DC 20), order's wrath (DC 17) The save DCs are Charisma-based |
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Abilities Str 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17 Feats Dodge, Improved Initiative, Mobility, Multiattack, Spring Attack Skills Climb +19, Concentration +18, Diplomacy +20, Hide +15, Knowledge (any one) +18, Listen +18, Move Silently +19, Search +18, Sense Motive +18, Spot +18, Survival +3 (+5 following tracks) Advancement 13-18 HD (Large); 19-24 HD (Huge) |
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Hive Mind (Ex) All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are. |